Saturday, November 8, 2008

Resistance 2: First impressions


Sorry for the delay in posting. I got addicted to Saints Row 2. and then got sick, and am just now feeling like posting again. Also Gwenster is currently in the motherland, glorious Nippon, god how I hate and loath him!

We just got this game tonight and DAMN am I impressed. I was looking forward to it, but I am totally addicted to Fallout 3 at the moment and could easily have waited for X-mas. It was actually my wife and kid that wanted to get it now because they played co-op in the first Resistance A LOT.

I liked the first resistance. I wasn't really invested in the story, but I enjoyed the fast frenetic gameplay which reminded me a lot of 90s PC shooters like Quake 3 Arena and Star Trek Voyager Elite Forces. Resistance 2 grabbed my attention instantly with it's mostly gorgeous graphics and INTENSELY cinematic presentation. The game is still very linear in the vein of the Call of Duty series but for once I didn't care. The scripted stuff going on around me sold me on the fact that I am there! The boss fights so far are pretty damn sweet, and I HATE boss fights.


The new Co-op is REALLY REALLY good. It requires serious teamwork. If you do your own thing and don't co-ordinate you DIE. It's one of the most hard core tactical experiences I've seen on a console. So far just played it a bit offline with my wife. I cannot wait to try it online with a larger squad.

The graphics immediately impressed me. the lighting and use of color is a HUGE leap forward. The only quibble I have with the graphics is that the interiors seem almost ugly after playing so much Fallout 3 this past week. Another factor that makes the game's presentation so engrossing is that Insomniac started making massive use of Mocap. the whole game feels more up to date and frankly now plays like a more cinematic version of Halo, though some enemies still charge at you like serious Sam preserving the old skool PC charm of the first game.

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