
Mobile Suit Gundam: crossfire was a launch title for the US PlayStation 3. It is clear as glass that this game was released in an unfinished state. It lacks the typical polish of most of the PS2 Gundam games... That isn't to say (as many mainstream reviewers did) that this game looks like a PS2 game. The mobile suit models are actually quite nice, while the levels themselves are a mixed bag ranging from detailed to pretty weak. The frame rate is at times attrocious, and the success of lockons seem to be at the whim of the gods.
It may sound like I hate this game, and in fact when I started it, I did. I was starting to feel buyers remorse even though I only paid $20 for it in pristine condition. However after coming to grips with the somewhat clunky boost mechanic, and compensating for the flakey lockon, I found that the gameplay is far more rewarding than in any other Gundam game I have played, with the possible exception of Gundam Sidestory on the Dreamcast.

Another nice touch is that between missions you must repair and upgrade your mobile suits and assign them pilots, as well as requisitioning new ones. This is handled by using points gained in missions and taking turns as if in a strategy game. As you progress you unlock new missions, as well as new MSes to use in both single player and offline.
Like the Versus series on PS2 you can play as either the Earth Federation or the Principality of Zeon. Playing each side is rewarding in it's own way.
Mobile Suit Gundam is my second favorite anime series after Armored Trooper Votoms. I have played a lot of crummy Gundam games over the years, but have a lot less patience than I used to. I recommend this game to only the hard core Gundam fans like myself, and those who like methodical giant robot games like Mech Warrior. Anyone else won't see anything but a mess. Oh and one more thing. Make sure to change the spoken language to Japanese, the acting in the English version is truly horrible, unlike the really solid job they did on the PS2 localizations.
WORTH $20
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